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Intel has released a new version of its DCH graphics driver for Windows 10, bringing the version number up to 26.20.100.6709. The biggest highlight of the new release is initial support for the Windows 10 May 2019 Update, which is scheduled to be released to the general public next month. This means the driver is now compliant with the Windows Display Driver Model (WDDM) 2.6, and it supports the DirectX 12 Shader Model 6.4 compiler on seventh-generation Intel Core processors or newer, or those with Intel HD Graphics 610 or higher. The driver also comes with the new Intel Graphics Command Center, the completely redesigned management app that Intel introduced a few weeks ago. This is still in early access, but it has seemingly replaced the old Graphics Control Panel nonetheless. The new app follows some of the design guidelines of Windows 10, and it aims to generally simplify the experience for those trying to change visual settings on their computer. Aside from that, there's not a ton that's new in this update, though it should bring some power savings improvements to integrated displays. In addition to the WDDM compliance and improved DirectX 12 support, developers can look forward to PSO cache for Compute Shaders support and improved performance for Direct3D 12 MetaCommands in DirectML. We have more plus the download link posted on OUR FORUM. Sets were going to bring tabs to File Explorer and other Windows applications. An early version of Sets once appeared in Windows Insider builds, but Microsoft pulled it. Now, according to Microsoft’s Rich Turner on Twitter, Sets is “no more.” We were really looking forward to Sets, as we’ve always wanted tabs in the File Explorer as well as console windows like the Command Prompt, PowerShell, and even Linux Bash shells on Windows. Tabs in other applications like Notepad would be really cool, too. Sets offered native tabs any application could use. Here’s how Sets worked when it was available in Windows Insider builds for a short time a year ago. Back in June 2018, Microsoft removed Sets tabs from the Windows Insider build and thanked users for their “valuable feedback… as we develop this feature helping to ensure we deliver the best possible experience once it’s ready for release.” Microsoft has been pretty quiet about Sets ever since. In December 2018, Windows Central’s Zac Bowden claimed Sets wasn’t “canceled” according to his sources at Microsoft. But, five months later, Sets is looking pretty canceled. In response to a question about when a tabbed console environment would arrive, Microsoft’s Rich Turner said: “the Shell-provided tab experience is no more”—he’s referring to Sets. Turner also said, “adding tabs [to the console] is high on our to-do list.” Surely Microsoft wouldn’t be working on adding tabs to the console if those native operating system tabs were still their way any time soon. Get caught up on OUR FORUM. After seven years of development, Super Mario Bros. has been ported from the Nintendo Entertainment System (NES) to the Commodore 64. According to developer ZeroPaige, they have been working on this implementation for seven years and have been able to create an almost perfect C64 port Super Mario Bros. as it appeared for the NES in 1985. "This is a Commodore 64 port of the 1985 game SUPER MARIO BROS. for the Famicom and Nintendo Entertainment System,' stated in a post to the Lemon64 forum. "It contains the original version that was released in Japan and United States, as well as the European version. It also detects and supports a handful of turbo functionalities, and has 2 SID support." ZeroPaige has released the port as a C64 disk image file that can be used directly on the Commodore 64 console or through C64 emulators. Below is a picture of the Super Mario Bros. port being played using the VICE C64 emulator. While most users have stated that the game is an almost perfect reproduction, some issues have been reported such as minor lag at times, music running a faster than the game, fireballs not traversing screens, or jumping suddenly no longer working. ZeroPaige explains what causes each of these bugs and that some of them may be tied to the emulator or joystick being used. BleepingComputer has reached out to ZeroPaige to find out if they have been contacted by Nintendo regarding this release, but we have not had a reply at the time of this publication. Follow this and more on OUR FORUM. |
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